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Looking back at the game logic pseudocode, you can see that before entering the game loop, you must do the needed initialization and load the game resources. In addition to the general game initialization done in the class constructor, seen in the previous sections, such initialization is done in the Initialize and LoadContent methods. For now, all you need to know is why there are two initialization routines; later chapters will provide more details about each of these methods. The Initialize method is called once when you execute the Run method (which starts the game loop), just before the game loop starts. This is the correct place to include any nongraphical initialization routines, such as preparing the audio content. The Initialize method also includes a call to its base method, which iterates through a GameComponents collection and calls the Initialize method for each of them. That means that for more sophisticated games, you can create game components that the Game class will also call. But don t worry about this detail right now; we ll get back to it upcoming chapters. The graphics are loaded in a separate method because sometimes the game needs to reload the graphics. The graphics are loaded according to the current device settings to provide maximum performance. So, when these settings change (such as when you change the game resolution or when you go from windowed to full-screen mode), you need to reload the graphics. The LoadContent method is called every time the game needs to load or reload the graphics.

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Although it is possible to download the Spring IDE components and install them manually, by far the easiest way to install the Spring IDE into Eclipse is to use the built-in Software Updates feature of the Eclipse environment. Version 2 of the Spring IDE supports versions of Spring up to and including Spring 2.1 and up to version 1 of Spring Web Flow. You will need at least version 3.2 of the Eclipse IDE in order to use version 2 of the Spring IDE, but unless you already have an established 3.2 Eclipse environment, you should start with version 3.3 of Eclipse released as a set of integrated environments called Europa. I would not advocate a migration to Eclipse 3.3 unless you are confident that all of your plug-ins are compatible with the newer version; Spring IDE works well in the Eclipse 3.2 environment if you are in this position, so it is safer to stay

Because XNA s internal closing routines and XNA s garbage collector do most of the finalization routines for you, the finalization is simplified. The basic game project you created includes an overload for the UnloadContent method. Like its peer used to load graphics, this method is called every time the game needs to free any graphics resources you have loaded. Advanced games might include specific routines in each game class to load and unload graphic resources, which would be called by the Game class s load and unload methods.

with a known-good environment. To use Spring IDE to its fullest potential, you should install the Eclipse IDE for Java EE Developers Europa release because this includes Web Standard Tools (WST) components that support XML parsing necessary for use of the bean editing support. As Figure A-1 shows, the Software Updates feature is accessed from the Eclipse Help menu. Choose Software Updates Find and Install to start the installation wizard.

Most of the game processing occurs inside the game loop. Here, the game checks if there is player input to process, the game characters artificial intelligence is calculated, the game

 

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